Real-time data from the hardest places on earth — captured, mapped, stored, replayed, and driven through full-motion simulators we designed and built. The infrastructure layer between the real world and the digital one.
We get real-time data in and out of the most remote places on earth. We map it in 2D and 3D, store every moment, play it all back, and run it through full-motion simulators — in both directions.
Real-time telemetry from anywhere — deserts, mountains, places with barely a signal. GPS, video, sensors, and vehicle data captured and transmitted live from the field, no matter how remote.
From terrestrial raster terrain mapping to full 3D environments. We build the maps that power live tracking, post-event analysis, and the simulation engine — the real world, digitized at every level of detail.
Everything is stored. Every signal, every frame, every position — persisted and indexed for full-fidelity playback. Scrub through any event exactly as it happened, at any speed.
Full-motion simulators we designed and built, running full 3D physics. Feed live telemetry in and experience real events in the sim — or broadcast simulated runs back into the platform as live data.
Purpose-built products for industries where real-time data isn't optional.
Born out of King of the Hammers — live GPS tracking, streaming, full event replay, and 2D/3D mapping. Built for racing, expanding into recreational, social, and everything off-road.
dirthub.tech →The same engine that captures race data from the middle of the desert can capture anything, anywhere. New verticals in development.
Get in Touch →Live telemetry from the middle of nowhere, full-motion simulation of real events, and a platform that connects them — it's all running today.
sales@kronostream.com →